Final Projects 2019: "Design for Eudaimonia"

This is a "gallery walk" of Winter 2019 final projects in the Stanford University critical thinking course, Think66: Design that Understands Us—taught by Prof. Ge Wang, Dr. Justin Clardy, Dr. Sean Hallowell, and Dr. Emily O'Rourke. The full prompt for the final project can be found here (PDF).

Part 1: blueprint + manual or manifesto
• Create a "blueprint" for a design (e.g., a tool to use, a toy or game to play, a policy to be enacted, etc.), taking into account and thinking broadly about its effect on way of life. in your blueprint, address the following questions: What is it for? Who does it affect? What is the medium?
• Create a user manual or articulate a Manifesto of your vision for your design in the context of its use. Precision is a virtue. Provide pertinent details and nuance to fully convey your design.
•The inner loop of "design for economics" should also be considered (but not necessarily as the primary aim). At the same time, "improve way of life!" should not be the direct aim of the design; rather, way of life should be a consequence of what you design (function) and how it is to manifest itself in the world (form).

Section 2—Dr. J. Clardy


Section 3—Dr. E. O'Rourke


Section 4—Dr. J. Clardy


Section 5—Dr. E. O'Rourke


Section 6—Dr. S. Hallowell


Section 7—Dr. S. Hallowell



© 2019 Think66 | Ge Wang